Wednesday, April 30, 2008

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Series: Vampire Dark Ages Clan Novel Series
Title: Assamite (Book 2)
Author(s): Stefan Petrucha
ISBN: 1-58846-818-6
Format: Paperback
Page Count: 276
Overall Concept 8
Execution 7

This book is a fictional component of a game system that I’ve tried my best to explain below, as some of this is necessary to understand the premise of the book. Please bear with the fact that the below explanation is a repeat from my review of the 1st book of the series (Nosferatu).

Simply put, the game, Vampire: The Masquerade, depicts that vampires are the children of Caine, using its own reworking of the Biblical story of Cain, and that vampirism is the curse that was laid upon him by God. All modern vampires are the direct ‘blood to blood’ descendants of the 13 members of the third ‘generation’ of vampires. From each of these vampires come the thirteen original clans of Vampire: Assamites, Brujah, Cappadocian, Followers of Set, Gangrel, Lasombra, Malkavian, Nosferatu, Ravnos, Salubri, Toreador, Tzimisce & Ventrue. Each clan has specific powers and weaknesses and typically culls humans with similar traits. As an example Nosferatu have great powers of obfuscation, are very adept at gathering information, are culled from the outcasts of society, and are cursed with being hideously ugly making them unable to intermingle with humans easily, whereas Ventrue are charismatic, able to influence the minds of others, are culled from royalty or aristocrats and can only drink blood from specific types of humans or under specific circumstances, which can often lead them to inappropriate times of weakness.After the initial success of the modern era Vampire: The Masquerade, the publisher tried taking the game into a new direction with Vampire: The Dark Ages. This takes the same 13 Clans and places them in Europe during the Dark Ages. This enabled the players to take on the roles of vampires in an era where they didn’t have to hide their existence from humans, and actually had the ability to sway the people more openly and effectively. Also it allowed for players of more fantasy based games to readily adapt to the tropes of this new game system.

And now on to the review proper……

This is the second book in the thirteen book series that begins with the sacking of Constantinople in the spring of 1204. Each book of the series uses a member of each of the thirteen clans, hence the thirteen books, as its protagonist. The first book dealt with a Nosferatu living in Constantinople and this, the second novel, deals with an Assamite (vampires who are adept as stealth and assassination) from Egypt, who happens to be a devout Muslim, who has been tasked with preventing the remaining crusaders from continuing into the Muslim territories.
The story revolves around Amala, the Assamite of the title, and her interactions with a Ventrue (charismatic vampire), Sir Hugh of Clairvaux, who is a devout follower of Christ and a member of the Knights Templar. Sir Hugh is having visions of the Blessed Queen (Virgin Mary) that is counseling him to take his retinue, and what ever other followers he can enlist, and continue this Crusade by taking Egypt. With Egypt taken, then it should follow that the Holy Land will fall easily as it will be cut off from a major supplier and shipping route. This is the reason why Amala has been sent by her elders, all follwers of the Muslim faith, to determine and act on the best method of preventing this incursion into their territory.

As with the first novel, this book is rather surprising in its religious overtones and content. And to further ‘spice the pot’ the author has thrown in the Muslim faith. I am impressed that the author, who I know not if he is Muslim himself, did an admirable job of representing the Muslim faith in a sincere, realistic and non-offensive manner. Atypical of the current North American world view of Muslims as radical terrorist extremists, the author has presented them as no or less violent or hostile than the Crusaders in the novel. If the author has presented the Muslim faith accurately, this book has been very enlightening into explaining various aspects of that faith.

One of the key concepts of this book seems to be that of religious truth and opposing dogmas. For there is a key scene in the book where a puppet master of the events is revealing the ‘truth’ by espousing quotes from various religious texts (Qu’ran, Siddhartha Gautama, Talmud, Bhagavad Gita) with the intent of showing that all are worthless when contrasted against each other. This concept if furthered in the book with various moments of the main and lesser characters having ‘crises of faith’.

Another literary technique applied in this book is that of the framing sequence. The book starts in the present day with an Assamite vampire trying to convince a human woman to perform some task that will prove both her worthy and desiring to be embraced (made a vampire herself). This happens as a conversation in the back of a University classroom in Turkey, where the professor is leading a detailed lecture on the Fourth Crusade. This sequence makes a few appearances throughout the book and again as its end. This is a neat idea as I think it being used to show that even though 800 years of time has passed, the questions, concerns, beliefs and actions of the people then are really the same as they are today. Which is one of the key fallacies of man, that because we have more knowledge and technology, that we are somehow more civilized and superior to our historical predecessors?

All in all a worthwhile read that can easily be recommended to either a reader of horror who is interested in history or to a player of Vampire who is interested in a fictional tale along the lines of the game. However, I must again caution that because the protagonists are vampires, it in no way de-vilifies them and as such this isn’t a book for those looking for heroes without morale ambiguity.

Wednesday, April 23, 2008

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Series: Vampire Dark Ages Clan Novel Series
Title: Nosferatu (Book 1)
Author(s): Gherbod Fleming
ISBN: 1-58846-817-8
Format: Paperback
Page Count: 264
Overall Concept 8
Execution 8

Round about 1991 I was living in St. Catharines, ON and going to Brock University. I would often frequent the local gaming and comic stores, and one day I found this pamphlet for this new Role Playing Game called Vampire: The Masquerade (which being the classic hoarder I still own). It was half short story and half advertising, depicting this game of modern horror where the main characters were Vampires. It mentioned how the game would be more about story telling and less about game mechanics. I was instantly hooked. Partially because I’d been a lover of all things vampiric since I had purchased a Scholatic book on vampires when I was 10 or so. And, partially because I was greatly intrigued by the concept of a game based around a storytelling concept. I bought the 1st edition rules as soon as they came out, and a few modules and source books. However, my attempts at playing the game were met with frustration on two avenues; 1) the few mechanics the game did have were not well balanced and allowed some players to take control of the entire party against their will and 2) I found that the majority of players in this game tended to be of the ‘Goth’ sub-culture, one I was not comfortable inserting myself into. Hence, years rolled by and though I’ve never played the game since I’ve been very interested in the concepts of the game.

Simply put, the game depicts that vampires are the children of Caine, using its own reworking of the Biblical story of Cain, and that vampirism is the curse that was laid upon him by God. All modern vampires are the direct ‘blood to blood’ descendants of the 13 members of the third ‘generation’ of vampires. From each of these vampires come the thirteen original clans of Vampire: Assamites, Brujah, Cappadocian, Followers of Set, Gangrel, Lasombra, Malkavian, Nosferatu, Ravnos, Salubri, Toreador, Tzimisce & Ventrue. Each clan has specific powers and weaknesses and typically culls humans with similar traits. As an example Nosferatu have great powers of obfuscation, are very adept at gathering information, are culled from the outcasts of society, and are cursed with being hideously ugly making them unable to intermingle with humans easily, whereas Ventrue are charismatic, able to influence the minds of others, are culled from royalty or aristocrats and can only drink blood from specific types of humans or under specific circumstances, which can often lead them to inappropriate times of weakness.

After the initial success of the modern era Vampire: The Masquerade, the publisher tried taking the game into a new direction with Vampire: The Dark Ages. This takes the same 13 Clans and places them in Europe during the Dark Ages. This enabled the players to take on the roles of vampires in an era where they didn’t have to hide their existence from humans, and actually had the ability to sway the people more openly and effectively. Also it allowed for players of more fantasy based games to readily adapt to the tropes of this new game system.

And now that I’ve given the entire ‘necessary’ back story, here’s my review……

This novel is the first of 13 (one for each clan) that tells of a specific series of events during the Dark Ages era of the Vampire role playing world. It is based upon real world events, yet intersperses vampires as key movers and shakers of those events. Each novel has, as the protagonist, a different vampire from each of the 13 clans.

This first novel has as its protagonist a Nosferatu vampire, hence the title, and revolves around the events of the sacking of Constantinople during the fourth crusade.

This first thing I noticed about this book is that the word count is significantly higher than the Left Behind series. Whereas Left Behind was an oversized paperback with 1” margins, 12 point font and 1.5 line spacing this is a regular paperback with small margins, 8 point font and single line spacing. So even though this book is only 264 pages, I’d say it easily stacks up in total word count with the 424 page Soul Harvest book from the Left Behind series.

The second thing I noticed was that, for a book that caters to a sub-culture that is typically associated with Wiccan or New Age philosophies, it was full of Catholic/Christian concepts and dogma. And surprisingly several of the vampire characters of this book were devout followers of this faith. Despite my initial surprise I found this quite refreshing to see as many other ‘fantasy’ books that are based on this period in history try to downplay the role of the church in daily life, yet here is a book that is doing quite the opposite. Few people realize just how powerful the Catholic Church and faith was during this era of European history, and that by removing it you are furthering yourself drastically from the era you are trying to represent. It would be like trying to tell a modern day piece of fiction and totally disregarding the existence of North America and all of its impact on modern cultures, politics and society.

As I read this novel I found myself frequently going to Google/Wikipedia to help with my understanding of the world of that era. From this I was greatly rewarded with knowledge of the fourth crusade, the schism of the Catholic and Orthodox Churches, Cappadocia and the surrounding environs and the sacking of Constantinople. I find it quite interesting that a fiction book about vampires brought me to learn more about the history of the world and a clearer understanding about world religion.

As for the story itself, the main character, Malachite, is torn apart by the destruction of the ‘greatest city for Christendom that has ever existed’. We learn that Malachite’s mentor, Micheal, was a vampire who was one of three that were manipulating the rulers of Constantinople with the intent of making Constantinople a perfect city wherein vampires and humans could coexist in peace. This concept is constantly referred to as ‘the Dream’. With the sacking of Constantinople, Malachite is put on the path of saving what remnants of the Dream still exist. To this end he enlists the aid of his Nosferatu brothers, herein referred to as the leper Knights of St Ladre, a Gangrel (vampire able to assume the shape of a wolf) ‘scout’, and a Cappadocian (vampire necromantic mage) lady. They travel to several places both within Constantinople and without, and at the books end you get the general concept that will most likely trace its way through the 13 novels of the series.

I found that the author did an excellent job of keeping the mood of the book dark and disturbing without overstating it, of playing within the facts of history without creating anachronisms, and representing the concepts of the Vampire role playing game world and its clans with obvious understanding of what he was writing about.

This was an excellent beginning to the series and easily makes me want to continue reading to see how the authors will weave the main story concept while incorporating the other clans and their unique goals.

As for recommending this book, I would suggest that this would be a book that would be best offered to a reader of horror who is interested in history or to a player of Vampire who is interested in a fictional tale along the lines of the game. And if the series plays properly along the themes of the game, this will be a series enjoyed by lovers of Machiavellian politics. I would warn that with the main protagonists being vampires who often feed on people and treat them as chattel, I don’t think anyone looking for a positive hero will be rewarded and should thusly avoid this book and series.

All in all a very good read that helps to satiate my desire for the Vampire game world without my having to uncomfortably interact with a group of all black wearing malcontents.

Sunday, April 20, 2008

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Series: Left Behind
Title: Soul Harvest (Book 4)
Author(s): Tim LaHaye & Jerry B. Jenkins
ISBN: 0-8423-2929-0
Format: Oversized Paperback
Page Count: 424
Overall Concept 7
Execution 6

This novel is the fourth in the series of twelve that deal with a modern day depiction of The Rapture, the Biblical Prophesy that describes the 'end of days' as described in the last book of the New Testament, Revelation.

When we left the last book, the Earth had just suffered a large cataclysm and the fates of two of our protagonists are in question. Well the fate of one of them isn't revealed until 2/3 of the way through the book and the other isn't resolved until the last chapter.

I found that this book can most easily be described as the outline for a typical made for TV movie. The actions of the heroes are just this side of preposterous and the characters are overly dramatic. And is typical of the genre, the right person always presents themselves to the protagonists at just the right moment. The only thing is that no current major network would have the temerity to create and air a show that was this heavily Christian, as that would go against 'political correctness', or what I like to think of as 'we can't seem to be offending anyone so therefore we can have no real opinion of our own'.

My greatest annoyance with this novel was the fact that a LARGE portion of it is spent on determining the fate of, or rescuing, two of the main characters and one of the characters that is being foreshadowed to be a main character in the forthcoming novels. Yet, two further cataclysms are to quickly summarized in the last chapter. This further irks me as one of the strengths of the previous novels was how they took time to represent the worlds and characters reactions to these events, but now they are almost seen as 'common'.

I'm almost glad I don't have the rest of the books in the series, as I think it might be good for me to have a break from these novels. This will allow me to have a fresh take on them when I start reading them again.

I do like this series and find the concept quite intriguing, I just think this was the weakest novel in the series thus far and doesn't create the same desire in me to read the next novel as the previous two have.

Again I would recommend this book, with the caveat that it is 'mental bubblegum', to anyone who is intrigued by the premise of a modern day Rapture, or Biblical Prophecy in the modern era.

Now I think I'll go read me some Horror..........

Friday, April 04, 2008

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Series: Left Behind
Title: Nicolae (Book 3)
Author(s): Tim LaHaye & Jerry B. Jenkins
ISBN: 0-8423-2924-2
Format: Oversized Paperback
Page Count: 415
Overall Concept 7
Execution 8

This is the third book in the Left Behind series, which examines what would happen if the Rapture as outlined in the Bible were to happen in the modern era.

This book picks right up after the last, with the main characters realizing and having to accept a death of one of their own.

This book is a much faster paced book, with lots of action and suspense, very much unlike its two predecesors.

Due to the faster pace, this book seemed a much quicker read, but not less enjoyable. Actually the story didn't seem as dumbed down as the other two and therefore it became more enjoyable.

I still stand by my opinion that this series is best described as 'mental bubble gum', but it is very 'flavourful' and enjoyable none the less.

The end of this book is an even larger cliff hanger than the last, as we are left wondering the fates of two of the main cast, and the world is in even greater shambles than after book 2.

My peeves with this book, as with the last, is the way that the Catholic and Jewish faiths are overtly downplayed. The Pope in this novel is unrealistically dismissive of the tenants of the faith and is shown as a patsy for the anti-christ. And the Jewish are shown as seemingly spineless in how quickly they are willing to convert to the Chrisitian faith after the presentation of a simple arguement of the validity of Jesus as their prophesied saviour.

Also, there is portions of overly long explanation of what has gone on in some of the previous books. This I can explain off as the authors attempts to offset the time between the novels, and the readers perhaps forgetting some of the details. However, these 'flashbacks' are still too long and too detailed for the purposes of a 'recap'.

However, in light of todays seeming intolerance of faith or its positive expression (i.e. Muslims are shown in the media as zealots and terrorists, and the only time that religion comes into play in a movie or TV show is as a representation of its corruptive influence), this series is a refreshing example of how faith can be shown to be powerful, useful and necessary to the positive continuation of the human spirit. And since the reader is well aware that this book is aimed with goals of prostelyzation, so they can't be offending at its obvious attempts to do such.

All in all, I would recommend this book and series to anyone who 1) has an interest in Biblical Prophecy, 2) Christian based fiction or 3) is looking for a quick modern supernatural suspence read.